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Joined 7 months ago
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Cake day: February 18th, 2024

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  • I would say the defining characteristic that sets Breath of the Wild apart from its contemporaries is its “chemistry engine”, as they call it.

    It’s traversal. The interactions were cool, but mostly about the puzzles.

    What BOTW changed was how exploration works. You see a landmark in the distance, start moving towards it, and figure out how to get there. There’s nothing you see that isn’t part of the traversal system. There are no invisible walls. Some things are absurdly high to climb, some things are slippery, etc, but everything you struggle to traverse is clearly a product of the systems the game uses and makes sense.

    (The problem was none of that exploration got you anywhere interesting, but the core element of “everything you see is a destination” is the thing about BOTW that was groundbreaking.)






  • Usually “expensive money” means that it’s hard to borrow.

    “Devalued” refers to purchasing power. “How much food will $1 buy me?”

    They’re describing different things. In terms of the economic relationships that result in the current scenario, I’m not even going to try. Ignoring that we don’t really know and a lot of traditional economics rely on the assumption that actors are rational (which we now know is absurd), I’m far from an expert in macro-economic theory. Systems are complicated.









  • Sigma has this beauty for only 26 grand.

    You can definitely spend money on the stuff that’s for actual professionals who need every shot to count, but you can get really good stuff that just misses more shots or has some more quirks at much more reasonable prices, especially used. I’ve still spent probably a little over a grand on the stuff I use regularly (unless you count $400 more on a DJI Action 4 to play with throwing in water), but I also have some lenses that I got for free (they were throw-ins on someone else’s goodwill order that they didn’t have a use for) that really aren’t bad.