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Joined 11 months ago
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Cake day: October 20th, 2023

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  • When I use a website as a source, at the time that I access it for information, I will also save a snapshot of it in the Wayback Machine. Ofc theres no guarantee that the Internet Archive will be able to survive, but the likelihood of that is probably far greater than some random website. So, if the link dies, one can still see it in the Wayback Machine. This also has the added benefit of locking in time what the source looked like when it was accessed (assuming one timestamps when they access the source when they cite it).









  • Imo, it likely was/is due to the voting system — and, in a similar sense, awards. Redditors want to increase their Karma scores and seem to, at least subconsciously, view it as clout. So, they’ll create posts with the intent of farming these points — ie they post things that they know will get a specific response from the masses. What also doesn’t help, and is something that Lemmy similarly suffers from, is that there generally is no established consensus on how votes should be used. An upvote could mean agreement, or that a post is funny, or that it’s good quality, or that it’s on topic for a community, etc. A downvote could mean that the person disagrees with the post, or that they think that it isn’t relevant or they simply don’t like the OP. In reality, all that votes do, at the fundamental level, is tell the algorithm where it should place posts (a personalized recommendation algorithm changes this a bit, but the effect is essentially the same) — a post with a large upvote to downvote to ratio gets shown higher up and, by extension, more than one with a smaller ratio. This creates a sort of feedback loop where the posts that get farmed for upvotes get shown more. People don’t want their post to be buried, so they’ll only post what they think will get upvotes. And since upvotes are usually used for things that illicit an “agreement” response, only posts that people agree with will be shown.

    The solution to these issues, imo, is to create an obvious standard for how votes are used and change how they’re interpreted by the algorithm. Imo, Facebook was on the right track with how they were using emojis as the voting method. People generally react to posts with emotion, and an emoji is a good representation of that. You could potentially still have an up/down form of vote (alongside the emotional voting options), but it would be standardized to only be used as a metric for relevance/importance/correctness. This could be enforced by moderation, if votes were publicly viewable, by allowing moderators to remove people that are vote brigading (not including emotional votes). Emotional votes probably shouldn’t be considered by the algorithm so that emotional bias can be avoided. Or, at the very least, there should be different algorithms that take these voting types into account I’m different ways (eg if you only want funny posts, you could sort to primarily get posts with a laughing reaction). In addition to this, also removing the gamification aspect (not showing (at least not publicly) total scores on profiles).





  • The copy/paste ctrl-c and ctrl-v keyboard shortcuts are also a lot less convenient but I just deal with it.

    Thankfully, these were only shifted one to the right in Workman.


    It’s also annoying having to rebind keys in pretty much every keyboard-heavy game.

    Yeah I’ve gotten used to that. I sometimes will do a software switch in the OS back to QWERTY if I’m playing games (my layout is determined by the OS setting rather than hardware) so that I don’t have to rebind, but it doesn’t always seem to work. At the very least, I don’t think you can do a layout switch while the game is running. Some games also appear to intercept raw keyboard codes rather than what’s being sent by the OS so they ignore the software keyboard layout anyways.


  • Pet theory: most Dvorak users were, in their pre-enlightenment lives, messy freestyle 3-finger typists.

    Given that Dvorak tries to maximize alternating hands when typing consecutive characters [1], that theory definitely feels plausible given that the “hunt-and-peck” style for typing naturally seems to work with alternating hands. I think the same idea could also be applied to mobile typing as you only have two thumbs — perhaps Dvorak would lend itself well to mobile typing?

    References
    1. “Dvorak keyboard layout”. Wikipedia. Accessed: 2024-08-10T23:00Z. https://en.wikipedia.org/wiki/Dvorak_keyboard_layout#Overview

    Letters should be typed by alternating between hands (which makes typing more rhythmic, increases speed, reduces error, and reduces fatigue).


    If you ever went to the trouble of formally learning to touch-type Qwerty, moving to another layout just seems impossibly foreboding.

    It’s not that bad. By my experience, having gone from QWERTY to Dvorak to Colemak to Workman, it takes maybe an hour to memorize the keys, then it’s just a matter of practicing by using it. You will progressively get faster and faster as it becomes second nature. To get to full typing speed and for it to feel completely natural, however, it will likely take a month, depending on how often and how much one types.

    Something interesting that I noticed, though, is that it seems that the brain is only to be able to know one keyboard layout well at a time. If I learn a new layout, I don’t maintain my skill with the previous layout minus the skill lost due to lack of practice. It almost feels entirely zero-sum. As I gain skill in one keyboard layout, I seem to equally lose skill in the previously known keyboard layout. I do try and maintain some level of proficiency with QWERTY, given that it is still the standard and is the most common, but it takes considerably more effort. It seems to be less acquiring a new skill and more rewiring the brain.