This whole “dead game” rhetoric seems to stem from the sane idea present in capitalism that something must be constantly growing.
People have bought Palworld, and they’ve made their money back and then some. And despite this not being a “live service” type game, it’s still receiving updates and still has active players.
Pretty sure Stardew Valley got more post launch content than many actual live service games…
All free because Concerned Ape is awesome.
1.5 million concurrent players with a 99% drop off is STILL THOUSANDS OF CONCURRENT PLAYERS for an indie game.
The only games that can’t work with a playerbase in “only” 4 digits are MMOs. Otherwise there’s no excuse.
Same thing is said about Helldiver’s 2,and there were 60k online players in game last week on a weekday. That’s exceedingly healthy, especially when games run most of the infrastructure peer to peer anyways!
I hate the narrative, and I wish more games supported private servers for this same reason. There is no reason why a good game that failed to become the next Fortnite shouldn’t still enjoy a long life as a cult favorite for decades.
I bought palworld.
i played it.
i enjoyed it.
i had enough.
i stopped.
there is nothing wrong with this sequence of events.You might play it again, depending on the updates it recieves.
TRUE! It’s nice to have the option!
I did that with No Man’s Sky and put another 20 hours into it
Only twenty?!?? Man I play NMS like I play Sims or Minecraft. I put 100hrs in, get bored and don’t play for a while, when I come back there’s been at least one or two updates and I’m easily able to put back in another hundred with new/revised content.
Not that it’s a competition, I’m just surprised cause of how much time I put into things. (x_x)
There are only a few games in my steam library where I have 100 or more hours.
That’s crazy. Not even counting time spent on pirated versions of games, any game that I truly enjoy has at least 300hrs logged. I think my most played game is sitting at a little over 1100hrs because fuuuck am I a sucker for a game dev that respects and engages their players, but that’s a different story to tell.
I mean just because I have 40-60 hours on games I like doesn’t mean I didn’t truly enjoy them. I played through the campaign and side quests and after a while life happened or I just got bored or played another game.
There are plenty of games that I loved that I only played for 30 or so hours. Hours aren’t everything
Checked SteamDB, it says the online players are between 20k and 50k, and it’s summer (meaning everyone is out and about).
How does one take these numbers and proclaim a game dead? It’s like 30th in the overall Steam Chart for number of online players.
Strongly agree, palworld didn’t need to sustain hundreds of thousands of players for years. Not every game needs to be factorio. It did what it set out to.
I bought it, played it for a while, and moved on. nothings wrong.