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There are some old English-language resources available on the wiki. But I’ve never quite liked the way we try to teach the game by just showing pictures of an idealized chain built in a frictionless vacuum, it’s a very “draw the rest of the owl” approach. Nor do I know what a better approach looks like for a game this abstract.
At one point I was working on a video where I’d build a chain step-by-step and overexplain my thought process on each piece. But that sits on a large mountain of unfinished projects and ideas. I’m retired from the game now because, well, I can’t continue justifying my competitive energy towards a game that just has no future as long as its publisher hates it, so it’s never going to get finished.